Not very appealing, not fun at all.
Not very appealing, not fun at all.
Superb game, great to have it portable
is a Nintendo Switch remake of , which originally launched on the Master System. Rather than just jazz it up a bit for the re-release, developer Lizardcube has gone the whole hog and remade every single aspect.
Lizardcube's Wonder Boy: The Dragon's Trap isn't the first remake of the 1989 side-scroller Wonder Boy III: The Dragon's Trap (see Dragon's Curse ), but it's certainly the most striking, as players can switch between original and brand-new audiovisuals at any point during the game.
The Sega Master System may have lost out to the NES in terms of pure commercial success and depth of software, but it nevertheless had its fair share of amazing games - and 1989's Wonder Boy III: The Dragon's Trap must surely rank at the top of the list.
Poor Wonder Boy. He's finally managed to defeat his arch nemesis Mecha Dragon once and for all, and then he's cursed by the robot dragon and turned into a lizard. How typical. Maybe not his proudest moment, but when Sega released Wonder Boy III: The Dragon's Trap back in 1989, it was the highlight...
A hero grasping his sword and shield, storming a castle to battle a dragon. A scenario that many gamers should know well, and one of the first images that comes to mind when reflecting on the era of early console gaming, this is the position I found myself in upon booting up Wonder Boy: The Dragon's...
Beautiful; fun art style; Excellent music; Packed with nostalgia for fans of the original
Poorly aged gameplay mechanics; Incredibly difficult early game; Cumbersome ability progression and selection; Little reward for completionists
When I play Wonder Boy: The Dragon's Trap , I can tell it must have been fantastic back in 1989, when it was released on the SEGA Master System as Wonder Boy III: The Dragon's Trap .
The Dragon's Trap's HD sheen belies the simplistic gameplay of its era, but there's undeniable charm in that simplicity.
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