Set to be awesome. Love the other titles in the series
Set to be awesome. Love the other titles in the series
We live in a time right now when we have everything at our fingertips – information, friendships and of course, video games. In amongst the sickeningly colourful worlds of Candy Crush and Angry Birds, a new title has emerged and taken mobile gaming in a new direction – Hitman GO.
A surprisingly successful mobile spin-off becomes an equally enjoyable console download, that twists the key elements of Hitman to its own interesting effect.
Clever presentation and an interesting mix between standard Hitman gameplay and a more abstract portable puzzler; Plenty of stages and a steady supply of new features
The puzzles and stages are all fairly simple and easy once you get used to the logic involved; Too much trial and error may frustrate some people
One thing's for sure: The more I've played Hitman's debut "episode" the more I've enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds.
Dense and detailed; Creativity is well rewarded; Extremely replayable
Dreadful loading times; AI is easily exploited
While we've generally strayed from reviewing individual episodes of games here at GameZone, Hitman's approach to the episodic format is quite different. Since there is very little story to tell, and rather a whole lot of experimental gameplay that rewards multiple playthroughs, Hitman gets a pass on...
Absolution's DNA is certainly visible almost immediately. Hitman controls just as fluidly as he did in that game, and the overall approach to completing levels remains the same; Giving players a buffet of choices of how to dispose of their target, This is evident right from the Tutorial missions,...
I only got to play Hitman on the PS4; so I'm unsure of how other consoles perform; but the loading times can be rather long; which is especially disappointing when you want to reload a save because you either messed up or want to try a different approach; The story is rather lackluster.
When Absolution launched in 2012, it was the most mechanically solid and best-looking Hitman game to date, but it featured an atrocious story and several linear levels that went against the open-ended gameplay the series was known for.
It's only as hand-holding as players want it to be
Weird bugs destroying perfectly-planned progress
Agent 47, the well-dressed, bar-coded assassin, first made an appearance on Windows PC back in the year 2000, and the game was called Hitman: Codename 47. What followed was a massive number of sequels: Hitman 2: Silent Assassin (2002), Hitman: Contracts (2004), Hitman: Blood Money (2006) Hitman:...
It's cool to see just how many ways there are to approach each situation; the game is technically solid; as is the AI
Its core mechanics are repetitive and its premise bland; not yet sure if this episodic route is the way to go
Hitman , as the solitary name implies, is a return to what made the series appealing, a restart of sorts (not a reboot) for the sixth game in the franchise that brings back the open approach to thinking up ingenious ways to take down targets.
The sky was the limit for Hitman after a superb second episode took Agent 47 from Paris to the streets of Italy. Marrakesh is the new destination this time around simultaneously serving as the midway point in the adventure chronologically and middling in its quality as well.
Powerful ending
A single 2-minute cutscene; Restriction of the Hitman sandbox; Boring environment
Io has made some pretty incredible Hitman games over the years. As the series has evolved, we've seen a game that has grown increasingly complex, with seemingly countless ways to tackle any given mission.
Looks great on new consoles; Tons of variety in missions; Community created missions; Dense levels filled with hundreds of NPCs
Pricing options are ridiculous; Episodic release makes first feel a little lacking; Short on story
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