Sekiro: Shadows Die Twice review
I don’t think this is a game for everyone. Light on hand-holding and big on heavily punishing players for the slightest mistake, Sekiro is a major test of reactions, skill and patience. The pay-off is that you’ll feel like a true katana master when you do finally nail a flurry of perfect deflections, plus get to explore more of the wonderful environments created by FromSoftware, advancing the story and meeting yet more colourful characters who are going to smack you around. Despite dying hundreds of times (spoiler: you will certainly die more than twice in Sekiro), bellowing obscenities at my TV as Wolf crumples to the dust once more, I've had so much fun with this game and attempting to meet its challenges that I'm going to play through the whole thing again right away. As with Dark Souls, Demon’s Souls and Bloodborne, there’s a certainty that every obstacle can be vaulted with the right combination of skill, timing and yes, a little bit of luck. If you value a game that makes you work for its rewards, Sekiro is worth its weight in gold. But if you view your gaming time as a means to relax and gently work your way through a compelling story, you may find its challenges simply too demanding.
Deep, challenging combat system; A welcome twist on the Soulsborne games; Heart-pumping boss battles; Intricately designed game world;
The camera can be tougher than any boss;