It's not out yet but I can tell it's gonna be good
It's not out yet but I can tell it's gonna be good
is unapologetically a vehicle for fan service in celebration of 50 years of manga. Even though the core gameplay is enjoyable, it's technical shortcomings and lousy campaign hold it back from becoming a brawler worth recommending. –
Jump Force features a great, iconic roster with satisfying combat and slick animations, but it's weighed down by careless development.
Satisfying combat; Stylish animations; Lengthy roster
Cringeworthy story; Quality issues; No coop modes
The hub is also where the most motion blur can be encountered, as simply moving the camera with the right analog stick causes such an annoying visual effect that I began to feel physically sick. Not helping matters is the other players constantly zipping in and out of view.
Ryo Saeba is defiantly horny on main; Mid-battle transformations are rad; Cast has interesting additions
Terrible story; Motion blur can make you sick; Tags
You'll want to Jump out of the way of this one.
There's a reason why anime and manga are so successful overseas. Shonen Jump series like Dragon Ball Z and Naruto are such global powerhouses because they wear their Japanese influences on their sleeves and feature vivid art and otherworldly characters that are so unlike anything else.
Diverse roster from across Shonen Jump; Character customization is fun; Diverse roster from across Shonen Jump; Character customization is fun
Buggy; choppy and poorly animated cutscenes; Terrible visuals; Bland and basic writing; Every chaeracter plays the same
If you didn't know your One Piece from your Naruto before, this probably isn't the fighting game you've been waiting for. Jump Force is unapologetically for the fans, with little to ease you into each character's expansive back story. The stilted cutscenes and frozen facial expressions might mimic the comics, but they look pretty basic on a 4K telly. It's a fun fighter, but a simple one, where flashy special moves break up the action and combos are relatively basic. Sure, they'll still take you time to master, and with so many characters to choose from there's plenty here for anyone looking to learn, but it just doesn't feel like there's as much depth here as there is in rival fighting games. Still, if screen-filling special effects and bug-eyed teens with the power of elasticity are your thing, you've come to the right place.
Suitably bonkers story mode; Expansive character roster; Simple controls and easy-to-access mechanics;
Shonky cutscenes; Not as in-depth as other fighters; Feels poorly optimised;
Shonen Jump has been delivering iconic characters and stories that have shaped the landscape of manga, anime, and Japanese culture in general for the past 50 years, and Jump Force intends to celebrate that legacy by bringing a ton of classic characters together to duke it out for the fate of their...
Wide Range of Classic Characters; Destructible Outfits and Environments
Lots of Performance Issues; Shallow Combat; Elementary Animations; Lame Customization
Ultimately, if you like anime then this is for you. If you like mashing buttons and watching as Shonen characters enact fights you see in manga pages, you're going to enjoy However, soon after the spectacle is gone, you're left with a shallow but a pretty video game that's story never really goes...
Suitably bonkers story mode; Expansive character roster; Simple controls and easy-to-access mechanics;
Shonky cutscenes; Not as in-depth as other fighters; Feels poorly optimised;
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