Godfall review: Repetitive gameplay hurts next-gen spectacle
If there’s one thing Godfall gets right, it’s spectacle. The PlayStation 5 launch title is filled with the kind of visual razzle-dazzle that one might expect from a next-gen game. There’s a whole menu of hyperfocused graphics options meant to push the new hardware to its limits. Early buzz around new consoles tends to center around power, putting day one games like Godfall in the spotlight when they might otherwise fly under the radar entirely. Go back to any console launch and it’s easy to find a long-forgotten launch day title that maximized power, but failed to make too much of a lasting impression otherwise. Godfall takes advantage of the next-gen power jump with its dazzling visuals, but misplaces its promising combat system in a repetitive loot game where rewards rarely feel rewarding. When Godfall was first announced, it drew immediate comparisons to Destiny 2. Part of that was due to the game’s marketing push, which branded the game as the first “looter-slasher” and focused on ...
Impactful combat; Useful abilities and upgrades; Impressive visuals;
Sparse dungeon crawling; Repetitive missions; Shallow loot; Limited world design;