There may be a good game buried under Gearbox Software's first attempt at a MOBA (multiplayer online battle arena), but as the title Battleborn implies, too many of its systems are developmentally in their infancy.
There may be a good game buried under Gearbox Software's first attempt at a MOBA (multiplayer online battle arena), but as the title Battleborn implies, too many of its systems are developmentally in their infancy.
It's an interesting game, however, it has very long cut scenes constantly, long loading times and I prefer overwatch.
Hero shooters are the ‘in thing'. Adding just a pinch of MOBA into first person shooters, they combine MMO elements with cooperative and competitive online gaming with flare, riffing off games such as Destiny and the Division.
Battleborn has plenty of ambition, but it just isn't particularly satisfying to play. It isn't broken, it's just the whole experience feels lightweight and derivative.
Co-op is exciting; A huge roster of characters; Excellent multiplayer map and mode design
Combat lacks punch; Little story to speak of; One-dimensional characters
There comes a time in every successful game studio's life, when the team has to make the difficult decision between creating a "sure thing" sequel to a prior title or venturing out into the unknown and creating something new. This is the conundrum that faced the folks over at Gearbox Software.
The humor and art style set an amazing tone for this lighthearted slaughterfest
Most of the core combat mechanics and mission design lack the depth to support the infinite replayability that Gearbox was shooting for
Battleborn is a cooperative "hero shooter" first and foremost. You can pick from one of 25 (yes 25!) different characters, join up with four other people (or play solo) to fight hordes of enemies across eight massive interlinking campaign missions.
Well presented + 25 characters + Skill tree system works well + Tons of in-game character content + Massive Maps
BUGS!; Multiplayer characters don't feel balanced; Replayability Lacking; Visual Overload; Humour Delivery
Despite all of the success that developer Gearbox Software has had with their incredibly crazy FPS/RPG hybrid series Borderlands, they have nevertheless de
deep and varied cast of characters; great sense of character progression; versus mode is chaotic fun
story mode is lacking; going solo is a grind
Battleborn mixes the FPS and MOBA genres to produce a game that oozes character and original ideas. Just don't expect to love it straightaway.
Crazy cast of characters; The depth of strategy; Perfecting your character build; Striking visuals
The lack of teamwork; Sporadic technical hitches
Following up on a successful title that surpassed all performance expectations and also ended up creating an immensely popular franchise is the game industry equivalent of a difficult second album.
There has been multiple times where similar concepts in video games have been released within a very close time frame. Does anyone remember Second Sight and Psi-Ops: The Mindgate Conspiracy? Or Infamous and Prototype ?
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