A great game as is, although it has a few very patchable issues that could really put it over the top.
A great game as is, although it has a few very patchable issues that could really put it over the top.
Thief is not a bad game by any means. It had the potential to be the most sought-after title on next-generation platforms, but the apparent restrictions that are implemented due to the level design, an abundance of loading screens, and sound issues detract from the overall immersive experience.
+ Thievery never felt so rewarding; + Stealth gameplay; + Customizable difficulty; + Replayability
- Load times; - Sound issues; - Gameplay limitations; - Needs more light and environment manipulation; - Lack of enemy variety; - The City is a maze
The HD re-releases publishers seem to be churning through these days are risk-free. You screw with textures, fix things people disliked in the first place and change the HUD to be compatible with widescreen monitors.
Thief doesn't deliver on all of its swagbag of stolen promises, but still outshines many new-gen titles.
The stealth mechanic works well; mistakes are your own, The sandbox level design complements the stealth
No sense of history in the city; Mechanics don't feel cohesive; Writing leaves a lot to be desired
Thief is a game, that despite all it's good intentions, will alienate long-time fans. And the cookie-cutter generic gameplay won't do much to attract new fans either, as this franchise once again slips into the forgotten darkness of the night.
Sometimes, Thief makes you feel...well, like a thief. The stars align, you've gathered some courage, and you swoop in to snatch a patrolling guard's coin purse unseen, and then swipe a goblet from under his nose. You sneak away, grin, and silently congratulate yourself for your unquestionable skill.
Oppressive atmosphere envelops you in thematic and visual shadows; Swooping around and thieving valuables from under guards' noses is a blast; It's fun to find cool ways to put your various tools to use
The City's choppy structure injures exploration and immersion; Glitchy AI and other clunky issues drain the game of tension; Incoherent story that ends without any sense of payoff
Where does he keep all of the stuff he steals?
Light/Dark stealth gameplay works well; Throwback to original stealth games; Hoarding things can be fun..; There is an interesting twist mid-game that makes for an entertaining chapter
Too many long loading screens; No real evolution or reward to gameplay; ...until you realize you have a problem with hoarding every spoon and letter opener; Story is disjointed and has stuttered flow; Game simply feels dated
With sharper AI and more considered NPC behaviour, Thief could have been a masterpiece. There are true flashes of brilliance, and they're not rare, but they're almost always offset by something that breaks the immersion or otherwise shakes the foundations of the game world.
Dayport: a plague city, where the poor creep and mourn, the candles tremble and snuff, and where, in the tallest clock tower, arch-thief Garrett dusts his jewellery display cases and plots his next job.
There are elements of a better game in Thief â€" maybe even a great one. I enjoyed Garrett's adventure when it was about stealing, when it was about getting into a structure creatively and sneaking away, about accumulating and spending loot.
Copyright © Global Compare Group Limited t/a PriceMe 2024