Conventional logic says that a game as enormous as Super Smash Bros. Ultimate should be collapsing under its own weight like a dying star. It feels like the Mr. Creosote of video games, a title almost disgustingly distended with content.
Conventional logic says that a game as enormous as Super Smash Bros. Ultimate should be collapsing under its own weight like a dying star. It feels like the Mr. Creosote of video games, a title almost disgustingly distended with content.
Sometimes I feel bad for Masahiro Sakurai. As the creator of Super Smash Bros., he has poured his heart and soul into the series for more than 20 years now. And yet, one way or another, Smash Bros. has seemingly struggled to escape the long shadow cast by Smash Bros.
Nintendo's crossover fighter is bigger and better than ever and now it has a single-player mode that's just as good as multiplayer.
The core fighting system is cleverly refined and more enjoyable than ever; World of Light is one of the best single-player modes ever in a fighter; Mountains of content that will last hundreds of hours
Steep learning curve is poorly handled, with a lack of tutorials and useful help; Surprisingly poor museum features
Perhaps you remember Smash Bros from days gone by. Getting together with some good friends and wailing on one another until feelings were hurt and battle cries were unleashed. Picking your absolute favorite and watching them decimate or be destroyed.
Tons of distinct fighters; Many many game modes; Controls are fluid and precise
World of Light gets repetitive fast; Not in love with the bonus stage
Calling your game Ultimate, now that requires some nerve. But in the case of Super Smash Bros. Ultimate, it is hard-earned. This is the most complete game in the series, and a celebration of everything Nintendo (and video gaming in general).
An insane amount of fighters; stages; An amazing soundtrack; Easy to learn; hard to master; A lot of options and customization possible; Meaty singleplayer campaign
...that does get repetitive though; Online options limited and sometimes laggy; Target Smash and Home Run Contest are missing
It's hard to call Smash Ultimate the best crossover fighter ever made in a world where Capcom Vs.
Massive roster; Incredible fan service; World Of Light is great
Can be hard to follow on the small screen; Inherently quite unbalanced; Smash's mayhem isn't for everyone
lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn't reason alone to get Smash Bros.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
From its humble Nintendo 64 beginnings, Super Smash Bros. has been a delightful neutral zone for players looking for top-tier competition as well as friends who just want to kick back and watch Princess Peach knock the stuffing out of Bowser. Super Smash Bros.
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