Steep review
Steep is a massive departure from Ubisoft’s usual open-world formula. There’s a huge amount of content (and mountain) to uncover, but you’re never forced down a particular route. That means you could miss entire chunks of the game if you weren’t paying attention on your rapid descents. You’ve really got to want to find your own adventure here. The wingsuit action is intense and fun, especially from the GoPro view, paragliding offers a chilled break from the action, and the social multiplayer modes are promising too, but on the ground, jumps and tricks don’t come very naturally. Steep is probably too open-ended, and as bit too much of a simulation to reel in casual gamers looking for a bit of arcade action. The thing is, I’m not after a five minute blitz. I want to explore, take in the world at my own pace, and create my own challenges. And on that level, Steep is an absolute blast.
Massive open world ready for you to explore; Loads of courses, slopes and runs to race your mates on; Looks fantastic at speed, especially in FPV;
You’ve got to make your own fun; Tricks and turns aren’t all that responsive; Lacking a bit of personality;