A slippery slope.
Mountains are far from uncommon in open-world exploration games, but even in the most impressive ones, they're normally little more than pretty white fences encircling a greener playfield. Steep reverses this concept with some success.
Four different "extreme" methods of transport add welcome variety; Simply traveling down the mountain can feel as meaningful as completing challenges; Large and beautiful environments with zero loading screens
Voiced "mountain stories" come off as a little hokey; Paragliding gets boring quickly; Lackluster cosmetic items are the only real rewards