It feels like the announcement for the newest Mortal Kombat came shortly after support for NetherRealm Studio's last game, Injustice 2 ceased. Months later, we are treated to another excellent fighter from the veteran studio.
It feels like the announcement for the newest Mortal Kombat came shortly after support for NetherRealm Studio's last game, Injustice 2 ceased. Months later, we are treated to another excellent fighter from the veteran studio.
There are few fighters I adore as much as Mortal Kombat. It's a series that's been with me for over 20 years, and I've got plenty of fond memories of playing various iterations from the debut right up
Combat is exceptional; Story mode is engaging; Visually superb
The randomness of unlocking gear in the Krypt; Variables in Towers of Time make fights difficult; Story mode is rather short
The world's goriest fighting game returns for another bout, with fan favourite characters from the past and brand-new kombatants.
Fantastic presentation and gloriously shlocky story mode; Streamlined gameplay works very well, with plenty of depth while still being very accessible – in part thanks to excellent tutorials
Towers of Time are weirdly unbalanced and very frustrating to play through; No major new ideas; Loot box concerns need to be clarified
High-level kombat; Amazing story mode; Stunning visuals;
Not quite as deep as Street Fighter V; Troublesome grind for cosmetics and customisation options;
The grind gear is miserable, but the rest of Mortal Kombat 11 is everything a fighting game should aspire to be. The kore kombat is slick, engaging, brutal and deep, and its propped up by a superb storyline with world-class production, deep and engaging persistent modes (if tweaked) and some of the sharpest netcode in the game. It might never have the true hardcore cache of Street Fighter, but there’s a reason MK is the true biggest fighting game in the world, and MK11 is its finest moment yet.
High-level kombat; Amazing story mode; Stunning visuals;
Not quite as deep as Street Fighter V; Troublesome grind for cosmetics and customisation options;
Mortal Kombat is one of the very reasons the ESRB exists and yet that has not prevented the series from getting even more outlandish as the series has
Since Mortal Kombat got a reboot in 2011, the game has gotten decidedly story heavy, with many big moments playing out in fully rendered scenes instead of being a wall of text when beating the boss at the end of a tower.
Excellent story mode; Comprehensive tutorials; Strategic use of powerful effects in a fight; Great graphics; Fighting poses and animations are improved
The Krypt is a nonsense grind; Towers of Time feel tedious rather than challenging; More currency types than a F2P game
But imagine there's one Mortal Kombat game that not only reunites all the iconic heroes in the series, but also introduces different generations of these characters. The eleventh main installment in the franchise is also the ultimate Mortal Kombat game, so if you're a fan or just want to get into...
Exhilarating; epic story; Deep combat mechanics; Brutal combos; Rich roster of playable characters; Outstanding voice acting; Smart approach on loot boxes; Impossibly huge amount of customization options
Can be grindy for those who want certain cosmetic items
Buy Mortal Kombat 11 Oddly enough, Mortal Kombat has become a game where the story is almost as important as the fighting. It might be a cheesy, ridiculous, over-the-top action title, but there's something delightful about characters like Johnny Cage, Shao Kahn, and the ever-unlucky Raiden.
Netherrealm Studios continues its regular schedule, alternating between Injustice and Mortal Kombat releases. This year is MK's turn, the eleventh according to the Netherrealm numbering, and in many regards it's the best one.
Copyright © Global Compare Group Limited t/a PriceMe 2024