Middle Earth: Shadow of Mordor featured an innovative Nemesis System that gave enemy Uruks a unique personality. No matter who you fought, you knew you'd fight someone who had their own specific strength and weakness sets.
Middle Earth: Shadow of Mordor featured an innovative Nemesis System that gave enemy Uruks a unique personality. No matter who you fought, you knew you'd fight someone who had their own specific strength and weakness sets.
Pre-order Middle-earth: Shadow of War Middle-earth: Shadow of Mordor was a fantastic game that took elements from the Assassin's Creed and Batman: Arkham series and put it in the universe crafted by J. R. R. Tolkien.
2014's Shadow of Mordor was arguably the sleeper hit of the year for AAA titles when it was released. Everyone knew it was coming, but nobody expected it to be as good as it ended up being.
Great game, even better than the first one would recommend to anyone
When Middle-earth: Shadow of Mordor released, we all had a hint of scepticism towards it. Initially, it looked like a traditional open-world title that adhered to all of the modern tropes and principles that was saturating the gaming industry at the time and moreover seemed like it borrowed a lot of...
Immense amount of content; The Nemesis system was put on steroids; Orcs each have their own distinct personalities and motivations; Characters are memorable and well fleshed out; Extremely deep mechanics; Fort takeovers are epic; Satisfying and varied combat; Keeps a solid momentum
The game does not do much to set itself apart from its predecessor; The writing leaves much to be desired; Lots of needless busywork; Relies on in-game currency for many mechanics; Dumb microtransactions; Extremely long load times to go to a new region; Can become tedious
About 10 hours into this game and I am honestly please with how well this game turned out. It's very much like Shadow of Mordor but bigger in every aspect. The map is probably 3 to 4 times larger the the map from Shadow of Mordor.
Enjoyable, becomes repetitive and overly complex in the domination stages as the game progresses. Really do enjoy the combat architecture, again would be more enjoyable if it didn't remain so repetitive. Overall a good game, wished for DLC after completing the first installment Shadow of Mordor.
I will be honest, when Shadow of War was first announced, and even though I had immensely enjoyed the first game, there were parts of me that felt that another game may get boring if most of the mechanics were the same, and the main reason I was looking forward to the game was due to how Celebrimbor...
Character Performances; Exciting Setpieces That Make Use of the Source Material; Improved Nemesis System; Forging Your Own Army; Epic Siege Battles; Distinct and Memorable Orcs
Unnecessary Loot Box System; Story is dull at times
Very impressive game let down by occasional control issues and the loot box craze strikes again. If you played the first game it's pretty much an improved version of that with the added stronghold defence/orc management to provide distractions from the main campaign.
Everyone is upset over nothing vital, the base game is completely doable without having to buy any loot crates etc
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