More than once I have written about games which allow the player no agency, forcing gamers down a single path, restricting movement that it would allow in other places, and requiring things to be done its way.
More than once I have written about games which allow the player no agency, forcing gamers down a single path, restricting movement that it would allow in other places, and requiring things to be done its way.
A familiar formula is invigorated by an inspired use of the Marvel licence, leading to a gleefully generous game.
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