This was one of the games we got our boys, ages 8 and 6, for Christmas, and we all love playing it. The game play is smooth, engaging and the graphics are on point.
This was one of the games we got our boys, ages 8 and 6, for Christmas, and we all love playing it. The game play is smooth, engaging and the graphics are on point.
Just like some of the other PS 4 games. We purchased it for our kids because they had to have it. They played it for a few days and now sits on the shelf collecting dust. They say the really love it, but rarely play it now.
If you're wondering why Knack , of all games, has been given the sequel treatment, I'm not 100% certain I can answer that question, other than to suggest that someone important at Sony has a bit of a soft spot for the peculiar monster.
Just about every flaw of the previous game has been resolved; Enjoyable combat with multiple moves; More cohesive story and less cringe worthy dialogue
If you didn't like anything about Knack as a concept before; chances are much won't change
On the course, however, any sense of creeping monotony dissipates. This is video game golf at its most exuberant, joyous, fast-paced and welcoming. No wonder the series has endured on PlayStation for longer than any other than Gran Turismo.
My 12 year old is not a serious gamer but loves messing about with this. Simple enough to pick up and play but challenging enough to keep you interested. Great fun
Good, fun game. Bit of grinding at the start but dead easy to get into
The first Knack debuted on the PlayStation 4 as a launch title, and the hype was real. Developed by Mark Cerny, lead architect of the PlayStation 4 and developer behind games like Crash Bandicoot and Spyro the Dragon, this was going to be the second coming of the mascot platformer.
Combat is fast and fun; Beautiful graphics and sound; Strong plot; plenty of twists
Script is sub-par; A little too long; stretched out
Another great game to add to the PS4 lineup. If you liked hot shotsl golf on the PSVita you'll love this one.
After a disappointingly basic introduction to Knack at the launch of the PS4, the team at Sony Japan headed by Mark Cerny finally deliver on what we saw glimpses of in the first title. 4 years between releases we see a Knack that has grown up just as much as Knack's human buddy Lucas.
Unabashed Knack fan Conrad dives into the sequel. Freed from a PS4 launch deadline, can the franchise rebuild itself the way its protagonist does
Great level design; Clever integration of Knack's character mechanic into the game's design; Updated combat is welcome; Great sound design
Story is contrived and can feel tacked on; Too many bells and whistle crowd out the core gameplay that made the original so popular
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