The first Injustice was a well-done fighting game, but it's completely outclassed by its sequel. NetherRealm Studios offers up a love letter to the DC Universe and fighting game fans.
The first Injustice was a well-done fighting game, but it's completely outclassed by its sequel. NetherRealm Studios offers up a love letter to the DC Universe and fighting game fans.
Injustice 2 is the goods: a great fighting game with an absorbing narrative, plenty of content, and a legendary cast.
Looks great; Leverages the license with far more than mere respect; Loads of end-game depth
Story could be longer
Breaking ties with Midway and signing with Warner seems to have been one of Netherrealm Studios' best decisions. Since then, the studio that created Mortal Kombat has definitely raised the bar with its games, delivering MK9, Injustice: Gods Among Us, MKX, and now Injustice 2.
Since the release of the 2011 reboot of Mortal Kombat, Netherealm Studios has been on a roll and has been getting better and better with each new fighting game they release. The first Injustice was great , Mortal Kombat X was great, and now Injustice 2, the forth AAA game by the studio is finally...
Probably the best single-player experience ever in a fighting game, on top of being an extremely accessible and highly technical multiplayer brawler.
Multi-layered combat system that's very easy to pick up, with plenty of varied characters; Excellent story campaign, with The Multiverse mode for added longevity; Excellent graphics
Apart from an excuse to keep grinding for loot the gear system adds very little of value; The plot and script are pretty nonsensical; Art design sometimes seems a bit off brand
Few fighting games offer enticing background stories without neglecting the multiplayer aspect. Injustice 2 provides a balanced gameplay experience for both single and multiplayer fans, which I believe is its strongest quality.
Enticing story; Solid fighting mechanics; Huge amount of content; Top notch graphics and voice acting; You get to fight Atrocitus
Minor plot flaws; Expensive cosmetic items; Gear System is not as useful as it should
Injustice 2 isn't the most original fighting game on the block, but it might be the most balanced and thoroughly entertaining one - gear system notwithstanding.
Fabulous presentation & story; Gear is a customization dream; Balanced roster of fighters; Tight; precise controls
Rewards are entirely luck-based; The gear system feels unpolished; Online players who spam that one move
Injustice 2 is an immensely satisfying game chiefly for its standout bad guy: Superman.
In the face of some excellent, fluid combat and top notch animation, what impressed me most about Injustice 2 was its ability to overcome fighting genre shortcomings to integrate a story that mattered into its moment to moment gameplay.
Fluid fighting and a varied roster; Story mode and integration into fights is a feat in the genre; Character customization is fun to mess around with; Solid online servers
Some balancing issues; Online needs more privacy options; Microtransactions and loot drops may frustrate
It's been five years since Batman and his team of doppelganger companions defeated the sociopathic tyrant that was once the beacon of hope, Superman in Injustice: Gods Among Us . However, when the world seems to have finally made big strides in putting our planet and its people back together, but...
Fantastic; cinematic story; Fluid gameplay makes you feel like a hero; Gear System adds insane level of customisation; Generous reward system; Beautiful visuals; Guilds makes you feel a part of something big
Locking Darkseid behind pre-order/paywall; It would have been great to add new Super-Moves with Gear System
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