If your life is perfect and nothing every gets lost of breaks, this may be a good gaming product.
DIdn't get to use it long enough to find them
We lost a part; HTC would not sell us a replacement; They said to buy a new unit
If your life is perfect and nothing every gets lost of breaks, this may be a good gaming product.
DIdn't get to use it long enough to find them
We lost a part; HTC would not sell us a replacement; They said to buy a new unit
Please note that I am giving my review as a first generation product. It has its pros and cons. Initially when I traded in my entire game and console collection to get this, I thought I had made a mistake. However after using it for three days this this is really great.
Started out great fun to play. About a week and a half past the return date the vive stopped working. We did all the trouble shooting on steam and htc's sites nothing helped. Contacted HTC Tec support they gave a few others to try but they didn't work. Sent the head set in for repair.
It was good, it keeps cutting out a lot, not sure why... but its decent, I do kind of wish I waited on purchase as new headsets just got announced for this year, I dont regret purchasing it that much, but I do wish its not cut out during my games, I would return it, but I think my base station can...
I like the $2000 price tag
I tested the HTC Vive Pre development hardware just last month, and now the final, consumer-ready version of the Vive is here. HTC's $799 virtual reality (VR) system is expensive, but it includes the works: a headset, motion controllers, and even external sensors for setting up a virtual room to...
Immersive experience; Includes motion controllers and external sensors for whole-room VR
Expensive; Tethered headset makes whole-room VR tricky
I took a walk through the future, and I want more. Instead of rooting you to a fixed point in your room and wrapping a 360-view around you, the $799 HTC Vive lets you stand up and explore it.
Room-tracking technology is eerily accurate; Smooth graphics with little latency; Touch controllers are easy to use and highly adaptable; Large library of games
Requires a lot of space and electrical outlets to use; No built-in audio; SteamVR Interface can be difficult to navigate
A few weeks back, we gave you virtual reality kit. While we were able to explain the Vive's specifications, setup, configuration, and give some opinions on the experience, at that point, we hadn't had the kit long enough to form any solid, concrete opinions.
The future is here. It's called the HTC Vive and it is incredible. It is the most exciting piece of tech I've used in a while and it's not even close. Let's back up a little bit though. I've been a big fan of the Oculus Rift and it's goal of bringing of VR to the masses.
Most people old enough to have known past VR flops came to "VR 2.0" this with a good dose of skepticism. The early Rift demos in 2013 provided a proof of concept , and things kept getting better from there on .
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