The original Destiny was a game that had its fair share of criticism, but no matter which way you look at it…it was nothing short of a success and is still played massively by gamers, even with the release of its sequel.
The original Destiny was a game that had its fair share of criticism, but no matter which way you look at it…it was nothing short of a success and is still played massively by gamers, even with the release of its sequel.
For the sake of clarity and transparency, we'd like to explain a few things from the offset. About a month ago, we visited Bungie in Seattle, where we played through two-thirds of the Destiny 2 campaign.
As an overall product, Destiny 2 is an incredible feat. Bungie spent three years essentially beta-testing this game, and used the knowledge gained from its predecessor to improve and fine-tune just about every aspect of the experience.
Footage of Destiny 2 in action, showcasing just how great it looks HUD-less I am speaking to you from the future, so I don't even have time to explain what I don't have time to explain. Though the Destiny 2 servers have only just been switched on, I've already played what you're playing now.
Do you remember the first time you ever laid eyes on Uldren Sov's condescending visage all the way back in the original Destiny nearly four years ago While we may have not known his name back then anyone who's dove into the latest chapter of the Destiny franchise sure knows it now with the release...
Positives + Mandatory integration of adventures into the story + Gambit is absolutely addictive + Loot rolls are more mysterious and often feel more rewarding
Negatives; Power level progression can be stunted based on drops; Poor communication will doom raid runs; Grinding still a potential turn off
Destiny 2 is not a complete overhaul of the original game, but rather an evolution to something much bigger and better than its predecessor. It improves in every way, including the story, varied content and gameplay.
Good story; Fleshed out characters; Lots of added content; Varied activities and events; Gunplay is absolutely sublime
Lootboxes; The odd connection issue; but nothing major; Crucible feels a bit barebones
Destiny was a first-person shooter with just a hint of an MMO that, after all was said and done, was pretty darn good. It may not have lived up to the ocean of hype that surrounded it prior to its release, but it managed to build a dedicated following after its excellent expansions and DLC, Rise of...
Destiny 2 has never felt, looked, or been in a better spot than it is with Shadowkeep. This is not only the most accessible Destiny has ever been, but with the introduction of New Light, it is also more in-depth than ever with a new focus on hardcore players.
In 2014, Destiny 1's launch lit the world on fire. To this day, it stands as one of the most hyped video game releases I've ever been a part of. I had a great deal of fun shooting countless aliens while collecting loads of loot across the galaxy with my friends for well over a year, but eventually,...
An engaging narrative; Relentlessly Rewarding; Huge social spaces with many activities; Restructured loadouts are magnificent
Disappointing shader system; New Hunter subclass feels too familiar; Strike and PvP random playlists can be frustrating
As I mentioned in my impressions of the Destiny 2 Beta, I wasn't anywhere near as enamoured with Bungie's successor to the Halo series as the general public seemed to be; abstruse matchmaking mechanics, lacklustre mission structure and a practically non-existent storyline turned me off the game to...
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