A worthy finalé to Rocksteady's Arkham series.
A worthy finalé to Rocksteady's Arkham series.
Batman: Arkham Knight , and its predecessors to a lesser extent, has been advertised for some time now on a single selling point: "Be the Bat." Its earliest trailers showcase the acrobatics, the car, the sheer ruination of bad guys.
Rocksteady brings the story of its version of Batman to a satisfying conclusion. There's some moments of tedium to be found, but if you want to be the Batman, this is one of the best experiences available. 4 /5
Batman is a brawler, a crime fighter, and a detective – the ultimate jack-of-all-trades superhero. The way in which Rocksteady's Arkham series emphasizes the many facets of the Dark Knight stands as one of its greatest achievements.
Dual play ramps up the combat; Plenty of cool gadgets; Darker storyline; Gorgeous visuals
Darker storyline; Best endings hidden behind side content; Gorgeous visuals
I love Batman. I really do. From the light-hearted and flamboyant 1960s Adam West television extravaganza; Tim Burton's idiosyncratic Gothic stamp on the franchise, to the wonderful Batman: Animated series in the early 90s and even Joel Schumacher's Batman and Robin.
Superb Narrative; Attention to detail/Fan service/Easter eggs; It is a Batman game
Too Much Batmobile; Tanks! Tanks! Tanks; Most collectibles are boring to achieve
As you've come to expect from Rocksteady, Batman: Arkham Knight is another great title in a series full of them. The story is problematic and the addition of the Batmobile is both a blessing and a curse, yet Arkham Knight still manages to impress on many levels.
Stunning visuals; Batmobile adds some nice variety; small-yet-important gameplay improvements
Story features problematic elements; Batmobile combat is tedious
"A clean shot to the head," drones the villain known as Arkham Knight. "That's all it will take." At every opportunity, the Knight speaks of the horrific deeds he might perform, doing his best to drive fear into Batman's heart throughout the open-world adventure game that features his name.
Soaring above Gotham is a consistent treat; Smart crime-solving sequences; Lots of mission variety; Imaginative stealth and combat encounters; Impressive audiovisual details
Forced use of the Batmobile puts a damper on fun and freedom; Ham-fisted dialogue and predictable reveals damage the story; Monotonous encounters and mediocre boss fights hurt the second half
Despite being the final entry in the Arkham series, the game goes out without much fanfare, and actually falls victim to many mainstream videogame gimmicks. There are a few highlights, but Rocksteady has mostly run the well dry of ideas.
Less consistent than the previous games, and the Batmobile is a surprisingly unwelcome addition, but even as the worst of the Arkham titles this is still a superior superhero adventure.
Excellent open world level design with a huge number of high quality side quests and distractions; Combat and stealth is a great as ever, with a few fun new features
The Batmobile is not a welcome addition to the game, at least not in the repetitive and contrived manner it's used here; Relatively few new ideas and flawed storytelling
Slightly above average or simply inoffensive. Fans of the genre should enjoy this game, but a fair few will be left unfulfilled.
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