Batman: Arkham Knight , and its predecessors to a lesser extent, has been advertised for some time now on a single selling point: "Be the Bat." Its earliest trailers showcase the acrobatics, the car, the sheer ruination of bad guys.
Batman: Arkham Knight , and its predecessors to a lesser extent, has been advertised for some time now on a single selling point: "Be the Bat." Its earliest trailers showcase the acrobatics, the car, the sheer ruination of bad guys.
Rocksteady brings the story of its version of Batman to a satisfying conclusion. There's some moments of tedium to be found, but if you want to be the Batman, this is one of the best experiences available. 4 /5
Batman is a brawler, a crime fighter, and a detective – the ultimate jack-of-all-trades superhero. The way in which Rocksteady's Arkham series emphasizes the many facets of the Dark Knight stands as one of its greatest achievements.
Dual play ramps up the combat; Plenty of cool gadgets; Darker storyline; Gorgeous visuals
Darker storyline; Best endings hidden behind side content; Gorgeous visuals
Batman: Arkham Asylum and Batman: Arkham City are two of the greatest games ever made. Not only do they empower the player in ways that most games (much less superhero games) don't, but they feel like essential enrichment of the Batman mythos.
Unlike Arkham Origins , which felt like the Arkham story's unwelcomed little brother, Arkham Knight earns its position as the end of this triolgy. It goes out hard and fast, carrying one of comics most iconic characters into an unknown twilight, and leaving us with Rocksteady's undisputed triumph...
Age Rating: 18+ Other console/handheld formats: Xbox One With each new game, Rocksteady Studios' Batman: Arkham series has evolved nicely. Arkham City, the second game in the series, took you out of the confines of the asylum environment in the first game and placed you in a small, open-world city...
Arkham Knight is definitely no Arkham City. It may be bigger, but Arkham City didn't rely on frequent cinematics to explain the story. And let me tell you. There's a LOT. The Batmobile is overused way too much. It can interrupt the flow of the action.
Reviewer's notes: Due to review NDA stipulations, Warner didn't want us to discuss particular story beats - nor would we want to - for fear of spoiling the game. But everything else is on the table.
The Dark Knight walks across the room slowly, holding the cure to Scarecrow's fear toxin, as the building around him begins to give way. Alfred offers him sage advice: "Master Bruce, you must get out of there. Save yourself...
Introduces the Batmobile; Psychologically dark; Leans on Batman folklore; Excellent fighting dynamic
Limited playback appeal
This is undoubtedly Rocksteady's biggest and best game world. The story might just be too ambitious for its own good, getting clumsy in certain sections before picking back up again for some truly memorable moments.
+ Polished; tight gameplay; + Beautiful; detailed and dense game world; + Ambitious addition of gameplay features and Batmobile
- Occasional story clumsiness; - Force Batmobile elements make it a chore
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